Game made during the 48h Scientific game jam by FenrirStudio with 7 people, mostly from Astronoid Project. I was in charge of the project management, the technical direction, tests, debugging and the mirror mechanic. Heartless DATE RELEASED: Nov 15 2020 CATEGORIES: Game jam 48h TAGS: Unity, 2D, Plateformer VIEW PROJECT Extract from the french award’s […]
Astronoid
Game made during the 48h Scientific game jam by AtlantesGames with 8 people. I was in charge of the project management, the technical direction, tests, debugging, Ui, level management and event system. Astronoid DATE RELEASED: Oct 4 2020 CATEGORIES: Game jam 48h TAGS: Unity, 2D, Shooter VIEW PROJECT
Virtual Visit SQLI
Teleworking internship made during the COVID-19 period from April to September 2020 at SQLI in Pessac(France) Agency. I have adapted their internal project of visit in augmented reality (AR) into a WebGL application for virtual visit. The report is available here in french : rapport_sqli.pdf Virtual Visit – Internship SQLI DURATION: 4 months DATE END: […]
Map Tile Grid Creator
Free tool developed during my free time and publish on the asset store. Features Level editor with prefab pallets Generic grid system (Hexagonal and Cube implemented) Runtime gameplay support Procedural modifications workflow Debug and utilities functions Undo/Redo operations Map Tile Grid Creator DATE RELEASED: June 11 2020 CATEGORIES: Tool TAGS: Unity, Editor, Voxel Grid VIEW […]
Darknest
Game made in the Game Jam Label[i] 2020 and winner of the prize Label[i]. I was in charge of the project management, the game design and technical direction, and I’m involve in a lot of functionalities like gameplay implementation, level design, asset integration, animation, playtests organization, UI, bugs actualization, etc. Darknest DATE RELEASED: Feb. 13 […]
Pudy’s World Adventure
Game made during the Jamming Assembly of Fenrir Studio in 48h by a team of 10 people. I was in charge of the technical direction and the debugging. Pudy’s World Adventure DATE RELEASED: Sept. 8 2019 CATEGORIES: Game jam 48h TAGS: Unity, 3D VIEW PROJECT Previous Next
CyberHunt
Game jam organize by the student association Label[i] et supervised by Raphaël Marczak, doctorate in Game Design, have won the Game Design prize. Multiplayer asymmetric coop game, boss battle prototype. French article of the event CyberHunt DATE RELEASED: Jan. 23 2018 CATEGORIES: Game jam 3 month TAGS: Unity, 2D, Shooter, Asymetric, Multiplayer, Photon VIEW PROJECT
Nuclear Issues
Game made during the Game Jam + Link by Flatt226 association with only two programmers and free outsource assets (+a famous dubbing mixed by sound designers). I was in charge of character scripts, enemies, the camera, asset integration and level design. Nuclear Issues DATE RELEASED: May 11 2018 CATEGORIES: Game jam 48h TAGS: Unity, 2D, […]
Eagles Journey
Scholar project made in 1 during my License 2 Informatics in the optional course Theater for “Personal Creation” evaluation. Game experiment for functionalities like VFX particles and Object culling. Nearer to a relaxing experience than a classic game. Eagles Journey DATE RELEASED: Apr. 15 2018 CATEGORIES: Scholar Project TAGS: Unity, 3D, Procedural, Experiment VIEW PROJECT