Game made during the 48h Scientific game jam by FenrirStudio with 7 people, mostly from Astronoid Project. I was in charge of the project management, the technical direction, tests, debugging and the mirror mechanic. Heartless DATE RELEASED: Nov 15 2020 CATEGORIES: Game jam 48h TAGS: Unity, 2D, Plateformer VIEW PROJECT Extract from the french award’s […]
Astronoid
Game made during the 48h Scientific game jam by AtlantesGames with 8 people. I was in charge of the project management, the technical direction, tests, debugging, Ui, level management and event system. Astronoid DATE RELEASED: Oct 4 2020 CATEGORIES: Game jam 48h TAGS: Unity, 2D, Shooter VIEW PROJECT
Darknest
Game made in the Game Jam Label[i] 2020 and winner of the prize Label[i]. I was in charge of the project management, the game design and technical direction, and I’m involve in a lot of functionalities like gameplay implementation, level design, asset integration, animation, playtests organization, UI, bugs actualization, etc. Darknest DATE RELEASED: Feb. 13 […]
CyberHunt
Game jam organize by the student association Label[i] et supervised by Raphaël Marczak, doctorate in Game Design, have won the Game Design prize. Multiplayer asymmetric coop game, boss battle prototype. French article of the event CyberHunt DATE RELEASED: Jan. 23 2018 CATEGORIES: Game jam 3 month TAGS: Unity, 2D, Shooter, Asymetric, Multiplayer, Photon VIEW PROJECT
Nuclear Issues
Game made during the Game Jam + Link by Flatt226 association with only two programmers and free outsource assets (+a famous dubbing mixed by sound designers). I was in charge of character scripts, enemies, the camera, asset integration and level design. Nuclear Issues DATE RELEASED: May 11 2018 CATEGORIES: Game jam 48h TAGS: Unity, 2D, […]