Free tool developed during my free time and publish on the asset store. Features Level editor with prefab pallets Generic grid system (Hexagonal and Cube implemented) Runtime gameplay support Procedural modifications workflow Debug and utilities functions Undo/Redo operations Map Tile Grid Creator DATE RELEASED: June 11 2020 CATEGORIES: Tool TAGS: Unity, Editor, Voxel Grid VIEW […]
Jupiter Project
Project made during the second semester of Master 1 Informatics in the Teaching Unit “Projet de Programmation” with 5 programmers. The aim was to simulate a customer request on a precise subject, here generate stylized procedural planet. I was in charge of the case study of blender, the aleatory and noise theory, their implementation, the […]
Eagles Journey
Scholar project made in 1 during my License 2 Informatics in the optional course Theater for “Personal Creation” evaluation. Game experiment for functionalities like VFX particles and Object culling. Nearer to a relaxing experience than a classic game. Eagles Journey DATE RELEASED: Apr. 15 2018 CATEGORIES: Scholar Project TAGS: Unity, 3D, Procedural, Experiment VIEW PROJECT