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Small Talk

2025-01 - 2025-01 Game 6 Jan 2025

Global Game Jam 2025 - University of Bordeaux

Technologies

Unity3D C#

Main skills

Voice Input Microphone API Game Design Level Design Physics
Small Talk screenshot 1

Catchphrase

A 3D platform game where your voice creates the world.

About / Context

Small Talk is an innovative 3D platform game developed during Global Game Jam 2025 at University of Bordeaux in 48 hours. The game features a unique voice control mechanism where players use their microphone to create platforms and interact with the environment, controlling a lonely creature seeking friends in a post-apocalyptic world.

Features / Work Completed / Responsibilities

  • Implemented voice control system with three platform types based on microphone input levels (whisper, talking, shouting)
  • Designed 3D level layout combining voice mechanics with traditional keyboard navigation (WASD/ZQSD)
  • Created environmental puzzles using volume-based platform creation and the Nature Spirit mechanic
  • Integrated microphone input calibration system with adjustable sensitivity thresholds
  • Developed interaction system for Altar objects and Nature Spirit control

Highlights

  • Voice-controlled mechanics: Three distinct platform types based on microphone input levels (whisper, talking, shouting) with configurable sensitivity. This creates unique accessibility and engagement opportunities while enabling novel gameplay interactions.
  • Novel interaction model: Microphone-based gameplay as a primary input method rather than supplementary feature, establishing new paradigms for voice interfaces in gaming.
  • Combined control scheme: Seamlessly integrates voice controls with keyboard navigation (QWERTY/AZERTY) to solve environmental puzzles requiring both input types simultaneously.

Credits

  • Team: 6 developers (Marc Cerutti, Nicolas Chevalier and 4 others)
  • Programmers: Marc Cerutti, Nicolas Chevalier
  • 2D Artist: Vincent Tran (Heidun)
  • 3D Artist: Maixent Lataste
  • Composer (Main Menu): Yazorius
  • Composer (In-game Music): Matthieu Lailler (Regon)

Controls

InputAction
WASD / ZQSDMove character
SpaceJump
MicrophoneCreate platforms (whisper/talk/shout volume-based)
MouseControl the Nature Spirit
EInteract with Altar objects

Notes

  • Requires microphone for full gameplay experience
  • Microphone sensitivity and threshold calibration available in pause menu
  • Featured in Global Game Jam 2025 official showcase