Cold Trust
AAA vertical slice narrative investigation game set in isolated polar station (Earth, 2056). Four scientists gather to develop infertility cure but tensions rise as solution eludes them - until one is murdered. All three survivors are convinced they're innocent.
Technologies
Main skills
Images & Video
Missions & Responsabilités
- Designed blueprint library for game designers to create logic and trigger feedbacks (dialog, narrative events, sound, gameplay)
- Implemented dialogue system with Not Yet Dialogue Plugin integration
- Built procedural UI system using Definitive Painter marketplace tool
- Created interaction system and cinematic sequences
- Integrated sound, UI, materials, animations, and level design assets
- Set up automatic local builds with Jenkins CI/CD pipeline
- Extracted analytics data and developed Python visualization scripts for UX Designer collaboration
- Experimented with camera systems, TimedEvents, and language porting
Reflection
“Cold Trust was our first real dive into AAA development - working on a vertical slice meant we were touching the toes of professional production pipelines. The polar station setting created an intense atmospheric pressure that carried through every gameplay moment: isolated scientists, rising tensions, darkness closing in. It wasn’t just about building mechanics; it was about crafting an experience where the environment itself felt like a character.”
Credits
Cnam Enjmin M2 Project 2022-2023:
- Programmers: Marc Cerutti, Nathan Mezza, Etienne Tramaux
- Game Designers: Charlotte Defives, Baptiste Luvwezo, Tong Tong Ko
- Game Artists: Antoine Boudet, Anna Messerschmitt, Yann Kukolewsky
- Sound Designer: Dorian Desplats
- Project Manager: Eve-Marie Tissier
- UI/UX & User Research: Nadia Taallah