[EN] Cold Trust
[EN] AAA vertical slice narrative investigation game set in isolated polar station (Earth, 2056). Four scientists gather to develop infertility cure but tensions rise as solution eludes them - until one is murdered. All three survivors are convinced they're innocent.
Technologies
Compétences principales
[EN] Images & Video
[EN]
[EN] Missions & Responsabilités
- [EN] Designed blueprint library for game designers to create logic and trigger feedbacks (dialog, narrative events, sound, gameplay)
- [EN] Implemented dialogue system with Not Yet Dialogue Plugin integration
- [EN] Built procedural UI system using Definitive Painter marketplace tool
- [EN] Created interaction system and cinematic sequences
- [EN] Integrated sound, UI, materials, animations, and level design assets
- [EN] Set up automatic local builds with Jenkins CI/CD pipeline
- [EN] Extracted analytics data and developed Python visualization scripts for UX Designer collaboration
- [EN] Experimented with camera systems, TimedEvents, and language porting
[EN] Reflection
[EN] “Cold Trust was our first real dive into AAA development - working on a vertical slice meant we were touching the toes of professional production pipelines. The polar station setting created an intense atmospheric pressure that carried through every gameplay moment: isolated scientists, rising tensions, darkness closing in. It wasn’t just about building mechanics; it was about crafting an experience where the environment itself felt like a character.”
[EN] Credits
[EN] Cnam Enjmin M2 Project 2022-2023:
- [EN] Programmers: Marc Cerutti, Nathan Mezza, Etienne Tramaux
- [EN] Game Designers: Charlotte Defives, Baptiste Luvwezo, Tong Tong Ko
- [EN] Game Artists: Antoine Boudet, Anna Messerschmitt, Yann Kukolewsky
- [EN] Sound Designer: Dorian Desplats
- [EN] Project Manager: Eve-Marie Tissier
- [EN] UI/UX & User Research: Nadia Taallah