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Kitty Kat Boom

2021-10 - 2021-11 Game 8 Oct 2021 - Nov 2021

Cnam Enjmin M1 Nano-project (15 days)

Technologies

Unity C# Wwise 3D

Main skills

3D Character Control Split-Screen UI Wwise Audio Integration Game Balancing

Kitty Kat Boom

Catchphrase

An epic race game that will make you mewl with laughter (or rage).

About / Context

Fast-paced versus racing game developed over 15 days during the M1 Nano-project at Cnam Enjmin. Players compete in real-time, starting back-to-back on opposite race directions. The twist: accumulate fuel boosts during the first half, then collide or evade your opponent in the final confrontation.

Features / Work Completed / Responsibilities

  • Gameplay mechanics and 3D character control (racing physics)
  • Split-screen UI/HUD system for competitive display
  • Sound design and Wwise audio integration
  • Game balancing and polish during intense development sprint

Highlights

Tight timeline meant surgical focus on core gameplay. The split-screen mechanic and fuel accumulation system created genuine competitive tension – players who waste boosts early face danger in the final head-to-head. The charming cat-piloting-a-fish-rocket aesthetic provided memorable personality despite the short production window.

What I Learned / Personal Conclusion

Extreme time constraints force prioritization. We cut scope ruthlessly and delivered a polished, playable game rather than an overambitious mess. This taught me the value of vertical slicing: complete one feature fully rather than rough-sketch five features.

Credits

Cnam Enjmin M1 Nano-project 2021:

  • Programmers: Marc Cerutti, Ilan Ouamrouche
  • Game Designers: Léo Boussouira-Terrisse, Zoé Sempé
  • Artists: Johanna Birraldacci, Astrid Merit
  • Sound Designer & Composer: Gabriel Sauvage
  • UI Designer: Zoé Sempé
  • UX Designer & User Research: Christopher Norton
  • Project Manager: Eve-Marie Tissier