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[EN] Kitty Kat Boom

déc. 2021 Jeu 9 déc. 2021

[EN] Cnam Enjmin M1 Nano-project

Technologies

Unity C# Wwise 3D

Compétences principales

3D Character Control Split-Screen UI Wwise Audio Integration Game Balancing

[EN] Kitty Kat Boom

[EN] Catchphrase

[EN] An epic race game that will make you mewl with laughter (or rage).

[EN] About / Context

[EN] Fast-paced versus game developed over 15 days during the M1 Nano-project at Cnam Enjmin. Players compete in real-time, starting back-to-back on opposite race directions. The twist: accumulate fuel boosts during the first half, then collide or evade your opponent in the final confrontation.

[EN] Features / Work Completed / Responsibilities

  • [EN] Gameplay mechanics and 3D character control (racing physics)
  • [EN] Split-screen UI/HUD system for competitive display
  • [EN] Sound design and Wwise audio integration
  • [EN] Game balancing and polish during intense development sprint

[EN] Highlights

[EN] Tight timeline meant surgical focus on core gameplay. The split-screen mechanic and fuel accumulation system created genuine competitive tension – players who waste boosts early face danger in the final head-to-head. The charming cat-piloting-a-fish-rocket aesthetic provided memorable personality despite the short production window.

[EN] What I Learned / Personal Conclusion

[EN] Extreme time constraints force prioritization. We cut scope ruthlessly and delivered a polished, playable game rather than an overambitious mess. This taught me the value of vertical slicing: complete one feature fully rather than rough-sketch five features.

[EN] Credits

[EN] Cnam Enjmin M1 Nano-project 2021:

  • [EN] Programmers: Marc Cerutti, Ilan Ouamrouche
  • [EN] Game Designers: Léo Boussouira-Terrisse, Zoé Sempé
  • [EN] Artists: Johanna Birraldacci, Astrid Merit
  • [EN] Sound Designer & Composer: Gabriel Sauvage
  • [EN] UI Designer: Zoé Sempé
  • [EN] UX Designer & User Research: Christopher Norton
  • [EN] Project Manager: Eve-Marie Tissier