[EN] Kitty Kat Boom
[EN] Cnam Enjmin M1 Nano-project
Technologies
Compétences principales
[EN] Kitty Kat Boom
[EN] Catchphrase
[EN] An epic race game that will make you mewl with laughter (or rage).
[EN] About / Context
[EN] Fast-paced versus game developed over 15 days during the M1 Nano-project at Cnam Enjmin. Players compete in real-time, starting back-to-back on opposite race directions. The twist: accumulate fuel boosts during the first half, then collide or evade your opponent in the final confrontation.
[EN] Features / Work Completed / Responsibilities
- [EN] Gameplay mechanics and 3D character control (racing physics)
- [EN] Split-screen UI/HUD system for competitive display
- [EN] Sound design and Wwise audio integration
- [EN] Game balancing and polish during intense development sprint
[EN] Highlights
[EN] Tight timeline meant surgical focus on core gameplay. The split-screen mechanic and fuel accumulation system created genuine competitive tension – players who waste boosts early face danger in the final head-to-head. The charming cat-piloting-a-fish-rocket aesthetic provided memorable personality despite the short production window.
[EN] What I Learned / Personal Conclusion
[EN] Extreme time constraints force prioritization. We cut scope ruthlessly and delivered a polished, playable game rather than an overambitious mess. This taught me the value of vertical slicing: complete one feature fully rather than rough-sketch five features.
[EN] Credits
[EN] Cnam Enjmin M1 Nano-project 2021:
- [EN] Programmers: Marc Cerutti, Ilan Ouamrouche
- [EN] Game Designers: Léo Boussouira-Terrisse, Zoé Sempé
- [EN] Artists: Johanna Birraldacci, Astrid Merit
- [EN] Sound Designer & Composer: Gabriel Sauvage
- [EN] UI Designer: Zoé Sempé
- [EN] UX Designer & User Research: Christopher Norton
- [EN] Project Manager: Eve-Marie Tissier