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[EN] Astronoid

oct. 2020 - nov. 2020 Jeu 8 2020

[EN] 2D puzzle shooter with gravity and planets. Developed during 48h Scientific Game Jam by AtlanGames with 8 people.

Technologies

Unity C# Fmod

Compétences principales

Level Design UI Systems Event Systems Physics Integration

[EN] Images & Video

[EN]

[EN] Description

[EN] A 2D puzzle shooter with gravity and planets—“Ready for this mission captain !!” Throw a little astronaut through space to solve the riddles of a colourful and unforgiving asteroid belt. Use gravity, your gadgets and your wits to piece together pieces of human history scattered across the void of space.

[EN] The game was a great success and very complete for a 48 hour game jam, although it needs more tweaking on physics and gameplay. The feedback, flow and juice with sound design make it very fun even though it’s a physical puzzle game.

[EN] Missions & Responsabilités

  • [EN] Task management: Led task allocation and priority setting across 8-person team
  • [EN] Technical direction: Provided technical architecture decisions and implementation guidance
  • [EN] UI systems: Created user interface for player status, gadgets, and level navigation
  • [EN] Level manager: Built level management system for asteroid belt progression
  • [EN] Event system: Designed event-driven gameplay triggers and interactions
  • [EN] Testing and debugging: Conducted systematic testing and bug fixing during jam

[EN] Recognition

[EN] Won the public’s favourite prize at the Scientific Game Jam.

[EN] Credits

[EN] Scientific Game Jam 2020:

  • [EN] Programmers: Marc Cerutti, Gabriel Dubois, Théo Lopez
  • [EN] UI/UX: Paul Sagot-Duvauroux
  • [EN] 3D Artist: Clémentine Colas
  • [EN] Sound Design: Laurent Vang, David Escudero
  • [EN] Game Designer: Antonin Fouquet