Langue: FR (Français)
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[EN] Sportagogie

[EN] Sport Management Pedagogy (S-M-P)

juil. 2020 - sept. 2020 Stage

Compétences principales

Game Design Prototyping Full-stack Development Documentation

[EN] Images & Video

[EN]

[EN] Features / Work Completed / Responsibilities

  • [EN] Designed Reigns-like game with financial mechanics for football club management
  • [EN] Implemented gameplay logic, UI systems, and pixel art assets
  • [EN] Created production tools using ANTLR4 for grammar parsing
  • [EN] Wrote code, pixel art and UI in a two-person team, plus internal tooling for Excel sheet synchronization and parsing
  • [EN] Built GitLab CI/CD pipeline for automated deployment

[EN] Highlights

[EN] Worked as one of two team members across code, pixel art, UI and internal tooling (Excel sheet synchronization and parsing)—rare opportunity to own a large share of a project from concept to prototype. The Reigns-inspired mechanic combined with financial simulations created engaging decision-making gameplay. Report and documentation work refined my ability to communicate technical decisions to non-technical stakeholders.

[EN] What I Learned / Personal Conclusion

[EN] Learned the value of vertical slicing—completing features fully rather than rough-sketching many. ANTLR4 grammar parsing for game data proved powerful for workflow automation. Balancing multiple production hats (code, art, tools, docs) highlighted where delegation and tooling matter most.