Language: EN (English)
Back to career

Sportagogie

Sport Management Pedagogy (S-M-P)

Jul 2020 - Sep 2020 Internship

Main skills

Game Design Prototyping Full-stack Development Documentation

Images & Video

Features / Work Completed / Responsibilities

  • Designed Reigns-like game with financial mechanics for football club management
  • Implemented gameplay logic, UI systems, and pixel art assets
  • Created production tools using ANTLR4 for grammar parsing
  • Wrote code, pixel art and UI in a two-person team, plus internal tooling for Excel sheet synchronization and parsing
  • Built GitLab CI/CD pipeline for automated deployment

Highlights

Worked as one of two team members across code, pixel art, UI and internal tooling (Excel sheet synchronization and parsing)—rare opportunity to own a large share of a project from concept to prototype. The Reigns-inspired mechanic combined with financial simulations created engaging decision-making gameplay. Report and documentation work refined my ability to communicate technical decisions to non-technical stakeholders.

What I Learned / Personal Conclusion

Learned the value of vertical slicing—completing features fully rather than rough-sketching many. ANTLR4 grammar parsing for game data proved powerful for workflow automation. Balancing multiple production hats (code, art, tools, docs) highlighted where delegation and tooling matter most.