A close quarter investigation game between madness and darkness
Vertical slice from October to February 2023 during the M2 at the Cnam Enjmin.
Earth, 2056. As Humanity is dying, 4 scientists gather in an isolated polar station to try and come up with a cure to infertility. But as time passes and they cannot find a solution, tensions start to arise. Until one of them is found murdered.
The problem ? All 3 of the remaining scientists are convinced to be innocent.
In detail, what I have done is :
- Blueprint library for game designer to create logic and trigger feedbacks (dialog, narrative events, sound, gameplay, …)
- Dialog system with integration of Not Yet: Dialogue Plugin System
- Procedural UI with Definitive painter
- Interaction system
- Cinematic system
- Extraction of analytics data and python script visualisation for UX Designer
- Part of Sound / Ui / Material/ Animation / Level design integration
- Automatic local build with Jenkins
- Blizzard VFX
- Experimentation on Camera, TimedEvents, Language porting